I was very excited by the new approach to treasure: the reduced reliance on magic items for both PCs and monsters, the use of treasure parcels to even out and regulate the amount given, and the shift of focus from picking items that made sense for the monsters to have to choosing those the party could use. I used a mix of quests, combat encounters, and skill challenges and put a lot of thought into making the fights interesting by combining complementary monsters with terrain well-suited to their combat style and which would give the party opportunities for heroic and memorable maneuvers. The campaign around the tiers, and incorporated every suggestion I could into my plans. I used the stated guidelines for building encounters, designed the arc of I've found this has cut down on my prep time considerably. I decided not to use a published setting but instead to take the Points of Light approach and start by detailing a small local area and grow it out as I need to. In order take full advantage of the new system and all of its radical design changes, I approached the campaign utterly fresh and took the advice in the Dungeon Master's Guide to I began working on the campaign based on the Wizards Presents preview books and then rushed to finish it in the scant week I was given to prepare before the first game. Y to go the weekend after we got our books. I was informed that I would have a campaign read When Keep of the Shadowfell came out, we tried that out and started really itching for the full game. When enough bits were leaked to run a sample game, I did so and everyone became excited. I had just ended by Ptolus campaign out of sheer frustration with the 3.5 version and what we heard of the new edition seemed to specifically answer every problem that I had been experiencing. The announcement came at a good time, too. My group has been intrigued by the new version of D&D since it was announced. I've decided to do this again with 4th edition. I posted a playtest review after the first few months of the new campaign to give a better idea to people of how the game actually played rather than how it read. Eight years ago, I started a fresh new 3rd edition D&D game after many years hiatus, excited by the new system.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |